Game Over

Posted February 16, 2007 by solenoid
Categories: General

What else could I call this entry?

O, I had the grandest plans for Solenoid! I would document every scintilla of pinball progress. I would document repairs and high scores, triumphs and pitfalls. And I did, for a few months. Time would show, however, that it was not to be, and I decided to inundate (in the mildest sense of the word) the readership of my primary blog (1128) with my pinball escapades.

And so this is the official final entry until I have so much to say about pinball (in blog form) that it is overflowing my other channel(s). I suppose this site will remain as a resource (?) to others, at least until wordpress.com deletes it for inactivity.

Pinball for Breakfast

Posted June 8, 2006 by solenoid
Categories: High Score

At 7:30 this morning I was dressed and ready to go, but had to wait around a bit for our friend Jennifer (who lives in Athens) to drop by and pick up her driver’s license, which she left with Jessica while Jessica was visiting Athens last night. (We don’t live in Athens.) So I fired up Police Force and played a few games.

A couple games in, I hit the jackpot (4M), and then scored two or three Unlimited Millions shots up the center ramp, landing me 9,630,500 when the last ball fell. Woo-hoo! I did the two-fists-in-the-air celebratory gesture; this is my highest Police Force score, ever, by at least two million.

Then, on the very next game (yes, I kept playing), I hit 5,651,570, good enough for the #3 top score. All before 8:00am.

Whirlwind Progress!

Posted May 25, 2006 by solenoid
Categories: Technical

Woo-hoo! Our Whirlwind is not a complete piece of junk! I swapped the CPU boards with our [working] Police Force, then the ROMs, and finally the power supply and… viola!, a mostly-working Whirlwind! Auf Deutsch.

Next steps are probably to get English ROMs and repair the CPU and power supply boards (the main display wasn’t working). I might be able to fix the power supply, but the CPU is probably going to professionals.

Very exciting. So exciting, in fact, that upon seeing that it looked like it was actually working and ready to start a game, I pressed Start and shot the ball out, only to see it get stuck a moment later underneath some plastic. It was then I remembered that I’d stripped all of the foul, sticky, dirty rubber rings off of it before, leaving all of the places the ball isn’t supposed to go exposed. Oops. Good thing it didn’t take out a lamp…

This also means the Police Force High Scores are reset. Now maybe Colin can make it back onto the board. If I can get Police Force working again, that is.

A Very Large Shipment

Posted May 24, 2006 by solenoid
Categories: General

There’s really not any eloquent way to say this: we bought four pinball machines last week:

And then there were three...
1990 Williams Whirlwind, 1980 Bally Flash Gordon, 1979 Williams Gorgar, and a 1979 Williams Time Warp (not shown).

I’m a little, oh, bashful about it because 1) I’m a newbie and adding 3 somewhat classic machines to our collection so quickly feels like I’m skipping steps. Like there are people who have been in the hobby longer that deserve these machines more than me. Or something. I have issues, I know. 2) We now have FIVE pinball machines! This is freakin’ crazy! Who does this?!

But, opportunity knocked, and we had to go for it. Our friend Jayson, who has been actively encouraging this madness, told me that his friend Brad had four machines, in varying levels of functionality, in his basement, and that he might be willing to sell them. I jumped at it and went to see them the first chance I got (last Thursday). Frankly, they were in need of a lot more help than I anticipated. A lot. Only one would start and play a game (Flash Gordon), and it was in dire need of cleaning. The fourth one, Silverball Mania, began to smell like it was burning wires (coils?) inside. I was looking for a challenge, and I’d certainly found it. On Saturday we returned with a U-Haul and Colin and Jeff to help. About 3 hours later we had three of them moved in — we couldn’t take Silverball Mania because its keys were lost, so we couldn’t take the backbox off. We’ll get it on a return trip.

Meanwhile, a Whirlwind popped up, also in project condition. This is the game we’ve been on the lookout for ever since Las Vegas, which was all of, what, a month ago. Even though it was in unknown condition, the price seemed right for such a game with most plastics intact, but a playfield that was in need of a lot of cleaning and new decals. I picked it up on Friday during lunch and Colin and Chap helped me unload it at home. Crazy.

My thanks to, of course, Jessica, for supporting this madness with enthusiasm and love, and driving my Jeep crammed full of backboxes. Colin for his unusual willingness to help (he did stay after and play Police Force for a good while, determined to get back on the high score board — no luck yet). To Brad for making this all possible, and being incredibly helpful and patient through the whole process (which isn’t quite over yet — we still have to get Silverball Mania!). To Chap and Jeff for taking time out of their days to provide some muscle, and last, but not least, to Jayson for making the connection and encouraging this insanity.

Since then I’ve encountered problems with getting Whirlwind and Gorgar to boot. All but Flash Gordon had suffered battery corrosion, and that may be the trouble. Not an easy fix. More to come.

Rubber Ring Replacement

Posted May 18, 2006 by solenoid
Categories: General, High Score

Jessica and I spent a few hours this weekend installing the new ramp protectors we bought from Cliffy. Well, really it should have taken about 10 minutes, but then we decided to replace a few rubber rings while we were at it. And clean the plastic. And, oh, that area’s pretty dirty! By the end of it we had replaced every single piece of rubber in the pin, cleaned most every bit of plastic, and waxed areas the ball will never hit.

It was exhausting, but worth it, and amazing how different the game is, the ball bouncing all about where it never did before. It bounces tantalizingly on the right and left drains — stay? or go? stay? or go? — before settling into one with a satisfying wiggle. I’m not a very consistent player. I have good games (and streaks) and bad games (and streaks), and the new rubber had set me into a real rut.

Last night, however, I opted to play one game as we were getting ready for bed. The first two balls went pretty quickly, but during the third I managed to score two extra balls. During the fourth I hit the jackpot, which was around 3.6 million, which bumped me up to get another extra ball (above 2.8 million gets an extra ball). The sixth ball swiftly made its way down the center, ending the game, but somehow I’d managed to rack up 6.5 million, bumping Jeff off the High Scores and putting me in the top 3. Jessica wasn’t too pleased (she’s #4 now).

Tilt Exposé

Posted May 10, 2006 by solenoid
Categories: Technical

Vince (and my Dad) both asked about the tilt sensor. Here ’tis:

Tilt Exposé

Remarkably simple: when the free-moving bell/cone hits the ring, the game detects a tilt (it acts as a switch, completing the circuit). Its sensitivity (which seems to be set pretty liberally in this case) can be adjusted by moving the bell up and down the rod.

There is another switch in the game consisting of a weight on the end of a metal spring switch. I suspect this is also part of sensing tilt, as this one wouldn’t detect you lifting the machine very well.

7,518,410

Posted May 9, 2006 by solenoid
Categories: High Score

Woo-hooooo! A new #1 on our Police Force. The 4M jackpot helped a bit. Interestingly/dissapointingly, depending on how you look at it, I wasn’t even trying. This, after spending the weekend trying to hit the jackpot skill shot before Jessica’s brother Jeff came over, and after a week or two of concentrating on “ball control,” if such a thing actually exists in pinball. Sometimes it feels like I do much better when I stop thinking about it and play.

Peksy Weasel

Posted May 9, 2006 by solenoid
Categories: Technical

This morning I confirmed what I had been suspecting after a weekend of play: the weasel is acting up again. At 7am I had the top glass off and was fiddling with those drop targets. It’s as if the LM339 has gone bad already, but I find that hard to believe as I haven’t been poking around with metal objects (until after I turn off the game).

The only thing I can imagine is that when the center drop target falls and bumps into the LM339 IC, it’s been causing damage, or possibly loosening it from its socket. Hrm. It didn’t look loose on visual inspection; I’ll have to check into it a bit more later on.

Weasel Work, Ramp Cleaning, etc.

Posted May 9, 2006 by solenoid
Categories: Restoration, Technical

My shipment from Pinball Life was waiting for me at the office, er, two weeks ago. We went in on that Saturday and picked it up, then jetted up to Fry’s to get a soldering gun. They ended up having a fairly nice little kit for $25, and then we managed to buy about $100 in other items: work lamp with magnifier, part storage box, digital multimeter (with audible continuity tester — very important), etc.

We also found, not easily, a new LM339 chip and appropriate 14-pin socket. They were about 5x as expensive as they would be online, but then there’s no $5 shipping at Fry’s. Then it was back to the house with all of our new toys!

My first mini-project was to install the new coin door lock I’d gotten from Pinball Life, because we need to, you know, keep things locked up (?). Anyway, it’s much, much smoother than the one that came with it. Well worth $2.50.

Then we pulled one of the lamp boards and began to warm up the soldering iron. My first real electronics project, and my first time operating a soldering iron in many years, would be to replace a dead diode that was keeping one of the lamps on the lamp matrix from lighting. Hands shaking, I applied the tip of the soldering iron to the joint and had Jessica operate the solder-sucker. A few minutes later we had the dead diode free. I’d tried to be careful, but unfortunately I’d managed to rip out the part of the trace that surrounds the diode pin hole. Oops. After a little more soldering the new diode was in place (with a little extra glob to connect the lead to the remaining trace — not beautiful but it works) and verified that yes, the lamp works now. Hooray!

Then it was time for the Big Solder Job: replacing the LM339 on the drop target board. To make a long story short, I clipped the existing chip pins and desoldered them with increasing ease, dropped the 14-pin socket in, soldered it, installed the chip, and re-installed the board. It worked! The weasel was now functioning properly, each drop target functioning independently (the problem was that when the center target was hit, the game would behave as if all three had been hit). Here’s a photo of my handiwork:

Pinball Drop Target LM339 Repair

The next day I noticed that the middle target wasn’t going down all the way. Unfortunately, it seems that by thoughtfully installing the IC socket I had raised the height of the chip, which was in turn blocking the path of part of the center drop target such that it stopped about 5mm short of its intended resting place. Hmm. Not great, but it would do for now. It worked.

I also replaced the flipper rubber rings. Huge difference. The ball was incredibly more energetic, the flippers sending it much higher on the playfield much easier. Cool!

Then it was time to get to cleaning. We pulled the center ramp and discovered a few things about its history of repairs (a little more involved than we had thought). I began by cleaning it with a damp paper towel, which gave pretty good results right off. Then I began experimenting with the Novus cleaners. There was a considerable amount of fogging on the lower portion of the ramp, which is unfortunate because there are 6 point value indicator lamps under it (one of which I had just fixed in the diode repair). So I began polishing it with Novus 2. After 3 or 4 applications I was seeing some good results. A “fogged” path where the ball entered the ramp was clearing up nicely. After (rather laboriously) cleaning the rest of the ramp and finally polishing it, I set it back into place and marveled at how much better it looked.

After a break, I came back and began to fool with the mill wax, applying it to the playfield. Again, the results were very good. Even though I was mostly waxing the protective mylar, the mill wax did a great job of brightening up the playfield’s vibrant colors and cleaning up all the black grime that had collected here and there. Then I cleaned and polished most of the plastic with the Novus 1 spray.

I still have a whole tub of replacement rubber rings to apply, but that’s going to have to wait until I get a little more ambitious.

New New High Score!

Posted May 3, 2006 by solenoid
Categories: High Score

This weekend I scored 7,311,??0 on our Police Force, taking 1st place on the scoreboard. (Woo-hoo!) Jessica and Jeff are still on it. Very exciting.

We put new rubber rings on the flippers. They seemed to be drastically improving my game at first, but then last night we played several games and they were all terrible. I’m not sure if it’s that I suck sometimes, or that the machine sucks sometimes. Probably both.

More details on this weekend’s pinball shopping (as in fixing) to come…


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